
Enzo Menegazzi
I am a game developer with a professional focus on game design.
For 8 years, I contributed to major AAA titles at Ubisoft Montreal and Ubisoft Bordeaux.
I now direct my vision and creativity through Eleven Dusks Studios, an journey dedicated to solo game development.
For 8 years, I contributed to major AAA titles at Ubisoft Montreal and Ubisoft Bordeaux.
I now direct my vision and creativity through Eleven Dusks Studios, an journey dedicated to solo game development.
Music: Nelumbra OST - Threshold by Michael Boga
Spacenap
Spacenap is a chill clicker-idle desktop companion game.I developed the entire game on Unreal Engine and released it on Steam.Hunt and collect rare stars through 8 different galaxies.Create constellations and discover more than 46 real and unique constellations.




Nelumbra
Nelumbra is a 2.5D roguelite time-survival game.I developed the entire game on Unreal Engine and released it on Steam.Play the Light Bearer, a savior trying to survive throughout timeloops.Discover a fresh and dynamic dash as well as a unique mechanic with lights constantly fading around.




Monastr
Monastr is a free to play solo arcade mobile game.I developed the entire game on Unreal Engine and released it on Android and iOS.Control the Monk and his shield simultaneously to protect the Holy Flame.Destroy waves of enemies and reach your highest score!




Hyper Scape
Hyper Scape was a free to play fast-FPS battle royale game.I worked on it at Ubisoft Montreal as a development tester during the whole production.It has been released on PC, PlayStation and Xbox.The main focus was dynamic and intensive shooting battles in the middle of Neo Arcadia.Due to an overwhelmed market, we tried to innovate through different gameplay means, including the organic city's zones closure, allies' revival system or items quick looting.


Rainbow Six Siege: Outbreak
Rainbow Six Siege: Outbreak was a seasonal event, main feature of the Operation Chimera.I worked on it at Ubisoft Montreal as a development tester.It has been released on PC, PlayStation and Xbox.Our goal was to design and develop cooperative missions, which later gave birth to Rainbow Six Extraction.The event featured multiple maps with survival/zombie missions, 5 different AIs archetypes and other gameplay elements.


Project Q
Project Q was a free to play multiplayer TPS battle arena game.I worked on it at Ubisoft Bordeaux as a development tester and game designer during the whole production.It is under NDA and has been cut.The main focus was to have quick fun with deep mechanics that could be dug while encouraging replayability.


BattleCore Arena
BattleCore Arena was a free to play multiplayer competitive TPS game.I worked on it at Ubisoft Bordeaux as a game designer during the whole production.It has been released on Steam, Epic Games and Ubisoft Connect.The game is based on physics-based movement and gameplay, aiming at quick and frenetic sessions for everyone.Mixing Smash Bros. and shooters mechanics, players can eject their opponents by shooting, colliding, using abilities...


Kinesis
Kinesis is a student FPS puzzle game about reflexion and exploration.It was developed during our last year at ICAN Design using Unity.Player's journey starts on a strange living planet inspired by Moebius' universe.Combining two mechanics (traveling inside flows and flows guidance with in-game ingredients), the goal is to explore the enviroment and understand its story.
- Grand Prize - Hits Playtime 2015
- Nominated - Game Critics (Montpellier In Game 2015)
- Showcased at - E3 2015 (BudGames), Geekopolis 2015 & Gaîté Lyrique




